Rise of Cultures Wiki
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Goods are produced in Workshops and needed for Research, construction and upgrades.

Goods


Capital City[]

Can be traded with other players.

Tailor Stone Mason Artisan
BRONZE AGE
Wool.png Wool Alabaster Idol.png Alabaster Idol Bronze Bracelet.png Bronze Bracelet
MINOAN AGE
Linen Shirt.png Linen Shirt Marble Bust.png Marble Bust Iron Pendant.png Iron Pendant
CLASSIC GREECE
Toga.png Toga Column.png Column Silver Ring.png Silver Ring
EARLY ROME
Tunic.png Tunic Stone Tablet.png Stone Tablet Gold Laurel.png Gold Laurel
ROMAN EMPIRE
Cape.png Cape Mosaic.png Mosaic Goblet.png Goblet


Scribe Carpenter Spice Merchant
BYZANTINE ERA
Parchment.png Parchment Planks.png Planks Pepper.png Pepper
AGE OF THE FRANKS
Ink.png Ink Cartwheel.png Cartwheel Salt.png Salt
FEUDAL AGE
Manuscript.png Manuscript Barrel.png Barrel Herbs.png Herbs


Egypt[]

Can not be traded with other players.

Goldsmith Papyrus Press
MINOAN AGE
Ankh.png Ankh Papyrus Scroll.png Papyrus Scroll
CLASSIC GREECE
Golden Mask.png Golden Mask Ceremonial Dress.png Ceremonial Dress


China[]

Can not be traded with other players.

Moth Glade Thread Processor Silk Workshop
EARLY ROME
Moth Cocoons1.png Moth Cocoons Silk Thread1.png Silk Threads Silk1.png Silk


Kaolin Quarry Clay Processor Porcelain Workshop
ROMAN EMPIRE
Kaolin1.png Kaolin Clay1.png Clay Porcelain1.png Porcelain


Maya Empire[]

Can not be traded with other players.

Jade Quarry Mask Sculptor Obsidian Quarry Calendar Stone
BYZANTINE ERA
BYZANTINE ERA
Jade1.png Jade Ancestor Mask1.png Ancestor Mask Obsidian1.png Obsidian Calendar Stone1.png Calendar Stone


Aviary Ceremony Outfitter Quarries Ritual Carver
AGE OF THE FRANKS
AGE OF THE FRANKS
Feather1.png Feather Headdress1.png Headdress Jade1.pngObsidian1.png Jade & Obsidian Ritual Dagger1.png Ritual Dagger


Viking Kingdom[]

Can not be traded with other players.

Primary, Secondary, Tertiary Goods[]

The game automatically assign a random combination for workshops that determines which goods will become the Primary goods for the player. It's important to know this information later in the game and to understand data in the wiki. Players having different primary goods encourages trades and community activity.


To find out which goods are Primary, Secondary, and Tertiary, check the Research tree to see the order in which they appear.

Finding Primary, Secondary, Tertiary
Tutorial Primary.jpg
Tutorial Secondary Tertiary.jpg
In the Bronze Age research tree, if Wool is the first technology then the Tailor is the Primary Workshop.
If Alabaster Idol is the first technology then the Stone Mason is the Primary Workshop.
If Bronze Work is the first technology then the Artisan is the Primary Workshop.
The Primary Workshop can have more than one building, the other Workshops can only have one building.


Once a player gets to Byzantine Era, players get 3 new Workshops but the same mechanic is applied. The first technology will determine the Primary Workshop which allows for more than one building.

This mechanic does not apply to the Workshops and goods of Allied Cultures (Egypt, China, Maya, etc)

Players will also need to know the Age in which the goods are produced which are often written in abbrevations.
If no Age is added to the description (usually for event quests) it will be for the player's current Age.
The wiki will provide mouse-over text (tooltip) for the goods to help players understand which goods are available.

Example (mouse-over the text)
Primary: BA 10
Secondary: ME 20
Tertiary: CG 30
If a player's Primary is Artisan, Secondary is Tailor, and Tertiary is Stone Mason.
The required goods are:
10x Bronze Bracelet (Artisan, Bronze Age)
20x Linen Shirt (Tailor, Minoan Era)
30x Column (Stone Mason, Classic Greece)
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